Bible Curriculum

Homeschool - Private School - Independent Study

Innovative, Interactive, Meaningful

Museum of the Bible Curriculum is designed for individual or independent study up to a large classroom setting. The curriculum provides an innovative way for parents/teachers to engage students with the Bible. Also geared for individual learners, the descriptive approach in the four-volume set encompasses major narratives from Genesis to Revelation. Lessons on the history of the Bible help students comprehend the context of the Bible and its fascinating past. Impact lessons introduce the Bible’s considerable influence over the centuries. Using unique interactive technology, engaged students move beyond the page for a meaningful learning experience.

History, Narrative, Impact


History lessons examining historical and archaeological information fostering a better understanding of the Bible and its context.

Narrative lessons presenting significant concepts, events, and personalities of the Bible.

Impact lessons connecting the influence of the Bible on societies and cultures over time enhance student comprehension with “Why is this Interesting?” and “Why is this Important?”


Available on the iTunes Store

Available on the Google Play Store

Technology

Innovative content design engaging the smartphone generation. Hundreds of interactive media elements including virtual reality, animations, 3D models, interactive maps, gamified quizzes and more are all available

Exclusive digital content is accessible through the student AR (Augmented Reality) Student Companion App which is meant to work in conjunction with each textbook and is included with each Student Edition. This technology engages students with hundreds of media elements including virtual reality, 3D models, animations, interactive maps, gamified quizzes, and more—extending the learning experience beyond the textbook.

AR (AUGMENTED REALITY) STUDENT COMPANION APP
Augmented Reality (AR) is a live direct or indirect view of a physical, real-world environment where elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Museum of the Bible’s curriculum uses this cutting-edge technology to bring Bible education to life! See the Gutenberg Printing Press in action, flip through pages of an ancient text or interact with heroes of the Bible!

Instructions for Downloading and Utilizing
the AR Student Companion App




463

Interactive App Activities

108

Chapters across four volumes

437

Teacher Resources

Written for a 9th grade reading level

220 Handouts
56 3D Models

108 Chapter Tests and Answer Keys
107 Summary Quizzes

9 Bible Translations
99 artifact images from
the Museum’s Collection

44 Interactive Maps

107,590

Globally Engaged Students

Teacher Resources

Flexible teaching plans for each chapter include various timed activities. Pedagogical content includes activities for individuals, pairs, and groups.

“Goals” and “Essential Questions” highlighted in the Teacher’s Guide assist in understanding and communicating the main ideas of each chapter.

Exclusive teacher resources are available through cloud technology, including pre/post course assessment, student handouts, tests with answer keys, and more.

Teacher FAQs

Q: How do I know this will work in a school setting?

A: Currently, there are over 100,000 students using it in Israel and it has been piloted in several US and UK private schools.

System Requirements
  • Android 4.4 and up to 8.0
  • IOS 10 and 11

Storage Requirements
  • Android AR App 88MB
  • IOS AR App 206MB

UMS Browser Support
  • Chrome on PC & Mac
  • Safari on Mac
Recommended Devices
  • iPad Mini 2,3 & 4
  • iPad Air 1 & 2
  • iPad 3
  • iPad New (32Gb)
  • iPad Pro
  • iPhone 5, 6, 6+, 7
  • Samsung Galaxy Tab S1, S2
  • Samsung Galaxy Note 4, 5
  • Samsung Galaxy S4, 5, 6
  • Google Nexus 5, 9, Pixel
  • Lenovo Yoga Tab3-10
  • LG V10
Contact Sales & Support

(866) 430-MOTB
customerservice@mbible.org


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